MetaMarch Insights: 16 metaverses in the MetaPlayers Quadrant (MPQ2023Q1)

The metaverse is the next frontier of digital experiences, where people can interact, create, play and explore in immersive digital worlds. But not all metaverses are created equal. Some are more open and decentralized. Others are more focused on gaming or socializing. And some are more accessible and scalable. How can we make sense of this diversity and complexity? That’s where the MetaPlayer Quadrant comes in.

The MetaPlayer Quadrant (MPQ) is my recent framework to help you understand and navigate the metaverse landscape. It divides the metaverse into four categories, based on two dimensions: product versus platform, and (de)centralization.

In this very first implementation of the MPQ framework, we’ll dive deeper into the 16 metaverses that our researchers uncovered in the first quarter of this year. Hence, the MQP-2023Q1 edition or more popularly known as MetaMarch 2023.

Before we explore each one in more detail, a quick recap about the two axes.

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Introducing the MetaPlayers Quadrant: a game-changing framework for metaverses

Are you curious about the metaverse and how to navigate its diverse and evolving (virtual) landscape? If so, you might want to check out this launch post that introduces the MetaPlayers Quadrant or MPQ for short: a simple but powerful framework that can help you understand, compare and plot distinct types of metaverse experiences.

The MetaPlayers Quadrant (MPQ) framework by Mike van Zandwijk

Key points in this launch post

  • The MPQ is based on two dimensions: (de)centralization on one axis and productizing versus “platformization” on the other axis
  • Platformization measures the degree of openness and modularity that a metaverse offers to its creators and users. A metaverse product is more like its own (often true 3D) planet while a platform is more like a (2.5D) galaxy.
  • Centralization measures the degree of control and ownership that the creators and users of a metaverse have over its content, rules and economy.
  • By combining these two dimensions, there are four quadrants that represent various kinds of metaverse experiences:
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